I would like to make a game that makes people aware of these scandals, realize that politicians will do anything to hide them (including slandering any opponents), and realize that some of the things that politicians claim are true are based on little or no facts. To get my agenda across I really want it to be in the gameplay, and not have fact blurbs throughout the game.
There are many things I would like to do with this game. The basic idea would be that the player would be a politician with a dirty secret or agenda (with first-person point of view). There will be a meter at the bottom of the screen that keeps track of how much the player's secret is getting out (the longer the meter the more the secret is getting out). The job of the player is to go to people along the street and slander their opponent. If the person on the street "believes" the slander of the opponent the player's secret meter goes down. HOWEVER, if the person doesn't believe them or the player slanders their opponent too much the respect meter (another meter that measures how much respect people and other politicians have for the player) goes down also. The player get more respect by saying something nice (or somewhat nice) about their opponent or something good they are going to do for the community. If the secret meter gets too high or the respect meter gets too low then the player loses. The player wins if they are able to balance everything out until "election day" where they win their election.
Some other things that I think would be fun for this game:
- Different levels (secret meter goes up faster, harder to find/convince people, harder to get respect, etc.)
- Levels will be:
- Mayer (Easiest)
- Governor (Medium)
- President (Hard)
- Have a MadLib aspect to the game
- This could help with promoting the agenda because the player can see that most of these slanders are just made up and based on nothing.
- Input the name of your opponent
- use Madlibs to:
- make up your own secret
- come up with what slanders you are going to tell people
- Have the ability to do more than leg work to get your ideas around
- As time goes on you get more money because of people working on your campaign OR you can ask for money from people you talk to on the street
- With this money you can buy signs, commercials, billboards, etc.
Sarah,
ReplyDeleteThis has reasonable potential. Questions:
1) How would you set things up to slander?
Would the people that you talk to randomly choose to believe or not believe?
If you make up your own, how does the game understand and know whether to believe you (unless it is random)?
I have an idea along this line, but it has to do with being a reporter for a major newspaper or major news network. Your job is to go out and find out about certain politicians (you could use your same levels of difficulty. THink of Mario or Legend of Zelda and how you are walking around and there are people all along to talk to. You ask them questions and they tell you stories or truths. You have to figure out if they are leading you on a wild goose chase or whether they are being truthful. You have a budget, so you can "encourage" them to talk. Your goal is to find as much info through these leads and try to get the real story. You only have a certain amount of time and then you have to turn in your story to the newspaper. They print your story and if it turns out to be true you get points, a bigger budget and get to progress. Get the story wrong and your reputation goes down and you have less budget and harder to find people to talk to. There are movies out there that are similar this.
Your town would be simple architecture so that it could be somewhat complex and randomly made for a different experience every time. Get the story. Just a thought.
Marty