Thursday, February 3, 2011

Notes for 2/3/11

Homework

1) Get a folder-full of inspirational graphic reference
2) Create a backlog of questions about the game
3) Think of what the core mechanics that will be needed in the game
4) Who is your target audience?

Games chosen:
1) Mountain Dew
2) Skin cancer
3) Object Oriented

Schedule:
2 weeks -> Design
2 weeks -> Pre-Production
9 weeks -> Production
   - 6 weeks-> Full Production
   - 3 weeks -> Tweaking

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